//
//  PlaylistViewController.swift
//  SleepTalkRecorder
//
//  Created by Yang Jin on 12/20/18.
//  Copyright © 2018 Yang Jin. All rights reserved.
//

import UIKit

class PlaylistTableViewController: UITableViewController {
    var playlist = [Voice]()
    var destroyed = false
    
    override func viewDidLoad() {
        super.viewDidLoad()
        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem
    }

    // MARK: - Table view data source

    override func numberOfSections(in tableView: UITableView) -> Int {
        return 1
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return playlist.count
    }

    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        guard let cell = tableView.dequeueReusableCell(withIdentifier: "PlaylistTableViewCell", for: indexPath) as? PlaylistTableViewCell else {
            fatalError("Dequeued cell has wrong type!")
        }
        
        let voice = playlist[indexPath.row]
        
        cell.voiceLabel.text = voice.name
        
        return cell
    }
    
//    override func viewWillAppear(_ animated: Bool) {
//        super.viewWillAppear(animated)
//        print ("view will appear called")
//        print (self)
//        print (playlist.count)
//        print (destroyed)
//        destroyed = true
//        tableView.reloadData()
//    }

    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            // Delete the row from the data source
            tableView.deleteRows(at: [indexPath], with: .fade)
        } else if editingStyle == .insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destination.
        // Pass the selected object to the new view controller.
    }
    */

//    @IBAction func unwindToPlaylist(sender: UIStoryboardSegue) {
//        if let sourceViewController = sender.source as? RecorderViewController, let voice = sourceViewController.newVoice {
//            let newIndexPath = IndexPath(row: playlist.count, section: 0)
//            playlist.append(voice)
//            tableView.insertRows(at: [newIndexPath], with: .automatic)
//        }
//    }
}
